Archive for the ‘Interview’ Category

IGN-Suda 51 Interview on No More Heroes

February 19, 2007

Here’s one of the most interesting reads in awhile.  Suda 51 talks about his upcoming title on the Wii and lets out some pretty interesting things like this:

“No More Heroes is violent as well, but it is different from Killer 7…We prepared some missions besides the regular levels.  For example, there are missions where players volunteer to pick up trash, a real boring part time job as a stamper, and an incomprehensible job like human bowling…(game will support 480p and Widescreen)…(regarding Wii hardware) I think that it is probably best to forget and abandon the existing game design know-how once you develop for Wii.  I feel that Wii enables developers to create new types and styles of games.”

“We are tuning up No More Heroes to be simple and comfortable, but exciting and refreshing as a game.  The game has a unique sense of humor and I hope fans will be excited about and look forward to it. ? I’ll also try my best to make No More Heroes as violent, or even more violent than Manhunt 2! “

Wow to be more violent than Manhunt 2.  That’s saying a damn lot.  Man I can’t wait for this game now.  Both those games haha.  Here’s the full interview with lots of other juicy details on Suda 51’s upcoming Wii exlusive.

No More Heroes Interview



Sony Denies PS3 Overheating Problems.

October 4, 2006

Speaking exclusively to Sony Europe has categorically denied reports that the PS3 hardware has suffered any problems due to overheating.

The rebuttal follows a report by Macquire Securities analyst David Gibson, who wrote that PS3 units at the Tokyo Game Show were overheating, causing concern over the stability of the console, which in turn caused Sony shares to tumble by 2.75 per cent yesterday.

“SCE can categorically deny that there’s any problems with PS3 units overheating,” said the company in a statement issued to

“As could be seen on the TGS floor by the tens of thousands of media and public attendees, both the hardware and software worked flawlessly,” the statement concludes.

Sony has been suffering negative press since the company announced it would be delaying the European launch of the PlayStation 3 until March 2007, due to difficulties in producing a key component of the system.

The overheating rumours have also been fuelled by a recent recall of lithium ion batteries manufactured by Sony, which affected technology partners Dell, Toshiba and Apple.


Sonic and the Secret Rings Details

September 24, 2006

Sega showed a small list of details for their upcoming next gen Sonic game for the Wii, Sonic and the Secret Rings.  Check it:

-70 missions
-Approximatively 10 hours to finish all the missions, and obviously more to obtain all the medals, hidden items, and other bonuses.
-No other playable characters. Only Sonic.
-They shifted from an extremely active gameplay scheme to an oversimplified one because they found the original too tiring. Also according to him, deep gameplays and big adventures don’t suit the Wii philosophy.
-Over 30 mini-games, playable up to four players.
-Possibility to have online downloadable content.

Wow 70 missions and will take approximately 10 hrs.  A little sad to see Sonic as the only playable character but still great.  70 missions is quite a bit for just that one dude although.  A multiplayer of over 30 mini games sounds fun.  And then the WiiConnect24 is a possibility.  Let’s hope maybe online gaming will slip in with that WiiConnect24.  But what I find interesting is that he says that a 3d adventure like Sonic wouldn’t work cause get to tired too quickly.  And then states that big adventures and deep gameplay just dont’ fit the Wii.  I really beg to differ with that.  I mean look at Red Steel, LoZ: TP, ect.   And sonic has never really been a 3d adventure game.  Just go from one point to the other.  I’m confused by that.  I personally like the way it was setup as the ones with Sonic Adventure Battle 2 were.

Anyways this game is supposed to release in late 2006 maybe early 07.



IGN Interview with David Yarnton

September 16, 2006

The head of Nintendo UK did an interview with the staff at IGN.  It’s definetly a very good read but there is a really intriguing certian part.  Check out this one Q&A from the interview:

IGN: How will social networking be handled? Will there be anonymous friend codes like on the DS network, or will users be able to choose recognisable IDs like on Xbox Live?

David Yarnton: More details on that will come out closer to launch. But you will be able to play online, so for example with Metroid you will be able to play against friends online… [editor’s note: at this point the Nintendo PR rep steps in to assert that Metroid has not been confirmed for online play].

Woah woah just stop for a sec.  What it seems like to me is he just confirmed MP3 to have online and that you will be able to play online and possibly for launch.  That’s already huge right there.  He says we’ll learn more about online closer to launch.  So for the 1st part he states online details will come soon and may have online for launch which defies the old rumor.  But then He says MP3 will have online.  But check it out.  A rep steps in and says it has not been confirmed yet.  Woah this is the head of Nintendo UK and I think what he says will probably the truth.  I think Mr. Yarnton just let something slip.  As of now still a rumor but we may have a confirmation of MP3 having online.  And possibly a confirmation of online for launch.

This is just great. As I said I don’t think the Head of Nintendo of UK would just make stuff up like this.  Hopefully more will be stated about MP3 closer to it’s release in early 2007.



iD Software Talks Wii

September 13, 2006

In a recent interview C3 did with iD software they had a chance to enter Wii into one of their conversations.  Check out what they had to say about Nintendo’s next gen console:

C3: What are your thoughts on the Nintendo Wii in general and how it compares to the XBOX 360 and PlayStation 3?

TH: I don’t know much about the Wii other than just what I’ve read, so it wouldn’t really be fair for me to make comparisons. I think the Wii has a lot of cool potential and Nintendo always makes awesome games for their console, so I bet its going to be successful even if it lacks the raw power of the 360 or PS3.

C3: The unique control system has been stated to be perfect for the FPS genre and downloading via the WiConnect24 online service seems ideal for new maps, upgrades and so on. Could you see id Software properties working well on the system? And have you had chance to try out any tests with the development kit yet?

: We don’t have any dev kits that we’re working with so answering at this point would just be speculation, and I’d rather avoid that. If the UI really ends up being an awesome fit for FPS games then we will certainly pay attention to it.

Haha another glorious comment from a dev.  It seems they are playing the waiting game to see how good the wiimote is.  And if it turns out to be what it is hyped up to be I think we’ll be seing these dudes making a game for it more noteably and FPS.  The stupport keeps rollling in like there’s no tomorrow.



Large Madden 07 Wii Interview

September 13, 2006

IGN today did a massive interview with the creators of Madden NFL 2007 that will be launghing with the Wii.  It goes over everything you need to know about the game and especially over control.  Also 10 news pics from the Wii version are available:


I’m actually interested in a Madden game haha.  I’ve never liked football to start off with or enough to buy a game.  But for once this game sounds fun haha.  I mean it really does.  I may have to pick me up Madden on the Wii once it drops in price haha.  Either the Wii has met a new high of really changing games for the better or I’ve met a new low for liking Madden games.  Let’s go with the 1st one.


PS3 Launch Will Be Bigger Than Xbox 360’s.

September 9, 2006

In an interview with, Sony’s senior director of corporate communications, Dave Karraker, points out that despite the recently announced PS3 launch cutback, Sony will actually be shipping more PS3’s than Microsoft did with its Xbox 360 console.

Referencing Sony President Ken Katarugi’s statement that the North American market would initially see a scant 400,000 units, Karraker is quoted as saying that that “is just below what we had available at launch for PS2 and is higher than what Microsoft had for Xbox 360”.

“More importantly, in my mind,” he continues, “is that we will have 1 to 1.2 million units available by December 31 in North America.” He again compares it to the Xbox 360’s performance, noting that, “[t]his is more than double what Xbox 360 sold through during the same period”.

According to some estimates, the Xbox 360, which was released on November 22, 2005, sold 326,000 units in its first nine days of sale and 900,000 units at year’s end. If Sony can deliver on its revised promise of 400,000 launch units and 1 million plus units by year’s end, then numerically, it would outperform Microsoft’s next-gen console by a thin margin.

New Trauma Center: Second Opinion Interview

September 8, 2006

IGN did an interview with the Creators of the the next gen version of the hit DS game Trauma Center.  Some new details were revealed about the game in the interview.  Here’s the details that Codename Revolution pulled out of the interview.  Kudos to CR:

“(regarding the name) It immediately implies certain features, like the second playable doctor, a second look at the storyline, etc…The new doctor adds a new dimension to the plot, and I think the new sixth chapter is far more interesting than that of the original game…yes you’ll still be dealing with GUILT, the super-virus. But, I think the new sixth chapter is a lot more grounded in reality…the new operations can be tackled chronologically as they appear, or you can complete “Derek’s” game first, and then go back and play the new doctor stuff.”

“I think the coolest new tool is the Defibrillator. It just seemed like a natural fit for the Wii, so we really argued for its inclusion. You move your controllers forward to place the paddles on the patient, then you see a voltage meter. You have to press the Z Button and B Button at the same time when the voltage is at the right level…The controller does rumble while you operate and I think that’s really what sets this version apart from the DS version…”

“There is no widescreen mode. For this game, that would require a lot of programming because the screen is your entire playing field…As you know many Wii developers are not including Wi-Fi support at this time. Trauma Center is no different…I thought the controls couldn’t be done better than they were on DS. Oops. Well, I’m here to say that I am reformed — I think the rumble-enhanced tools as they appear on the Wii are great, and really help to immerse you in the O.R…”

“Newcomers will easily find 20 to 30 (or more) hours of play in the game, depending. Of course, there are always those unlockable bonus missions…”

Ah very nice.  Amazingly good details for the game.  I personally loved the DS version of the the series so I can’t wait for this game.  May be one of the launch titles I have to get.  More about this game should be revealed at the NoJ event on the 14th or 13th here.  Stay tuned for more.


IGN Interview


SCEA’s Official Word On PS3 Shortage.

September 7, 2006

The announcement by Sony of a dramatic reduction in PS3s from the initial 2 million console mark to a scant 500,000 across both Japan and North America rocked the Internet today. European gamers were perhaps the most affected, as the launch of the most powerful console ever made was pushed back to March of 2007. The reason for the substantial drop in launch units was attributed to difficulties with the manufacturing of the blue laser diode, which is a key component to the console.

While rumors flew on message boards that this was the death knell of Sony, other rumors about the future of Blu-Ray and the potential skyrocket in prices for systems (thanks to the decrease in available systems) on Ebay ran rampant. We were lucky to have Dave Karraker, the Senior Director of Corporate Communications at Sony Computer Entertainment America, provide answers to some of the most pressing questions surrounding the reduced number of systems.

IGN: Despite the fact that you’re sticking to the “six million units by the end of the fiscal year”, there have been reports that only 400,000 units will be available in North America on November 17th and 100,000 units in Japan. Are these reports true?

Dave Karraker: At a media meeting this morning in Japan, Ken Kutaragi confirmed that there would be 400,000 units at launch for North America and 100,000 units in Japan. The North American number is just below what we had available at launch for PS2 and is higher than what Microsoft had for Xbox 360. More importantly, in my mind, is that we will have 1 to 1.2 million units available by December 31 in North America. This is more than double what Xbox 360 sold through during the same period (TRST data) and should assure there aren’t significant stock dips at retail.

IGN: What makes you so sure you’re still going to be able to deliver 6 million units worldwide by the end of the fiscal year?

Karraker: The main contributing factor to the delay in the launch in the SCEE territories was the lack of sufficient supplies of the blue laser diode. As we move along, month over month, we will see increased efficiencies in the production of these key components, thus increasing supply. We are confident in our 6 million global projection by the end of our fiscal year.

IGN: What caused the delay? Consumer Blu-ray players are already available nationwide.

Karraker: Consumer Blu-Ray players are available nationwide, but not in the quantities we are producing the PS3.

IGN: Will the impending shortage be a detriment to the system or will it bolster its prestige in the long run?

Karraker: Ken Kutaragi was very apologetic this morning to all of our customers, consumers and third parties in the SCEE territories that will be affected by the delay, so I would say it is not something we would view as a bolster to our image. However, we do feel confident that as the units are made available in each given territory, we will have no problem selling through our entire inventory.

IGN: Do you think this is going to change the public’s perception of Sony and the PlayStation 3 seeing that the public is already skeptical about the system due to its price and other factors?

Karraker: What Sony is aiming to achieve with the launch of the PS3 is both evolutionary and revolutionary. Sony has some very aggressive goals for the system in terms of performance. Any time you push the envelope as far as we are pushing it, there are risks. However, at the end of the day, when people see how advanced this system is, the snags we may have encountered along the way, will quickly fade into the past.

IGN: Will the European launch see some sort of official launch bundle or pack-in to strengthen its later release?

Karraker: No announcement has been made regarding this.

IGN: Being as Sony is betting on the PlayStation 3 to fully launch the Blu-ray format, will this affect its future? Will it bolster HD-DVD’s market share?

Karraker: Even with the delay of the launch of PS3 in the SCEE territories, we will have a larger installed base (through PS3) than the original DVD format had at launch. The PS3 will have a tremendous impact on the advancement of the Blu-Ray format.

IGN: Thanks for your time, Dave.

GTA Creator Loves Wii

September 7, 2006

Today the creator of GTA was asked what next gen console he like most.  Check out the amazing answers.

Next-Gen: The three brands that I most adore are …

DJ: Nintendo – so much innovation and quality, then never fail to surprise. Google – they keep things simple and usable, no crap. Ferrari – art in motion!

Ah and the Wii/Nintendo love is flashing.  Although I don’t see a possible port of GTA IV to the Wii I do think this creator may want to make a game for the Wii haha.  But take that Sony and MS.  We know where the real love is going.



Crytek Talks Wii; Crysis Wii a Possibility?

September 2, 2006

Well upon looking at this article did you ever think it was possible. Well neither did I but in a recent interview doors have been opened. Check out this piece of the intereview where Crytek, the makers of Crysis, talk Wii.

GI: It’s assumed that if you do console development it’ll be on the most powerful systems – Xbox 360 and PS3. What do you think of Wii?

Yerli: I love the Wii (laughs). When I was at E3 and playtested it, I loved it. I thought about how we could do games for this platform and what kind of games they would be, and what kind of shooters we could do on it, and work it to our own needs here. Yes we’ve had some thoughts, but Crysis is not part of the plan at this stage, but that may change.

We are a company that takes one step at a time, and once we achieve the goal that we want to achieve then we take the next step and see what the next platform we go with next. We did not decide if we’ll do PS3 at all. We have all of the development kits, and we have research going on. We have the Wii, Xbox 360, and PS3, we work as researchers and test them, essentially. We have parts of these systems running because there is going to be console development in our company, but if it’s going to be Crysis or not is a step ahead of us. Because if we go to fast we sacrifice quality on PC, and I want to make sure it’s the best PC shooter we can do. With our company our goal is to make it the best shooter of all time. Once we achieve that, our achievement is we do our best and that’s it. Whether we do it our not is to be determined. Once we are there, then we’ll take the next step.

GI: Crytek is known to have made stunningly beautiful games, and while you can sort of experience them on lesser hardware, if you have the quad-SLI setup, and three gigs of RAM and a super fast processor it’s going to look incredible. With looking at what the Wii has under the hood, does that discourage you as a developer?

Yerli: No, not at all, because I think we can make great visuals by different means. Look at the PS2. Some PS2 games still look fabulous. And there are games that are just stylized perfectly. You can achieve anything with every hardware. I think it’s a matter of artistic direction, how you use the limitations. That ultimately is the experience you want to give. The experiences in Crysis drives the art direction. The experience of the frozen environments, the experience of interactivity, then we decide how we want it to come across visually. What do we need to do, how far do we need to go? With the Nintendo Wii the approach will be similar. We have this great controller, we have the limited power of the console, How we can make a confined space or large outdoor level, whatever, how can we make the best out of the controller that’s giving the experience that we want to give? Completely fluid interactivity – how can we do that? I think it would be a completely different approach, and it deserves to be as well. So, if it our decision to make Crysis for Wii, if and I don’t want to be quoted saying we’ll do it. But if – if we would do it, it would have to be a completely optimal version, but it would be great. (laughs)

Woah what a couple of questions there. Basically to summarize he states he does not plan to move Crysis off the PC but that plan not to may change. Then he discusses how he loves the Wiimote and would work wonders with the Crysis game. Then he states if he would do it on the Wii it would have to be changed a little bit to fit the hardware but it will still have a similar approach. Also as stated he does have kits for the Wii which is always good and they are looking into it.

So a possibly glimmer of hope from Mr. Yerli. I mean I love the Wii praise from him but that is from every developer. If a Wii version of Crysis does come obviously it would have to be downgraded visually and physically but that would go for the same of PS3 and X360. But with the Wiimote in that game man would it be crazy. Let’s have wishful thinking and hope Crytek really loves the Wii alot. Always a slight chance as given by Mr. Yerli.

For Entire Interview

PSP To Become Virtual PS3.

September 2, 2006

In an interview with Japan’s Nikkei BP, Sony Computer Entertainment corporate executive Izumi Kawanishi, who heads up software platform development at the company, shared some unique visions Sony has for the PSP platform in relation to the PlayStation 3. The title of the article tells it all: “PSP will become a Virtual PS3”.

Nikkei began by asking Kawanishi to discuss Sony’s plans for Playstation emulation on the PSP, which was first announced at the March PlayStation Meeting. “Just before the PlayStation Meeting,” said Kawanishi, “we learned that it was technically possible to emulate the PS1 on the PSP. The emulation technology is original. We’re currently doing internal tests, but things are moving quite well”.

Kawanishi was mum about specific plans, but did cite some of the difficulties with the emulation project. “Emulating all PSP games would be difficult. The PS1 has left and right analogue sticks and a large number of controller buttons. The PSP has just one analogue stick, and a different number of buttons. There’s no power problem with emulation, but there are limitations with the user interface”.

“Sony actually tried out digital distribution of PlayStation games on the PS2. In Japan, it was possible for a while to download a select few titles to the PS2 hard disk. However, Sony never went ahead with the project. Explained Kawanishi, “The structure for e-Distribution took shape on the PS2, where we wanted to move content distribution from disk media to the network. The broadband environment wasn’t set up at the time, so we were unable to realize this”.

The times have changed, however. “Now, fiber optic is already spreading,” noted Kawanishi. “We felt that there was now an environment where true e-Distribution could be realized, so we made an announcement again in March.”

Sony may have some Xbox Live style plans for its e-distribution scheme. “Games for PS3, PSP, PS1 and so-forth will be distributed via the network. While popular series are a separate matter, it’s becoming hard to tell what’s inside the package of recent games. So, we’re thinking of distributing demo versions. In the case of PS1 games, we believe that if we make a library of all games available, similar to what Amazon does for books, there will be many users who want to give the classic titles a try”.

To no great surprise, Sony’s plans go beyond games. “Distributed content won’t be limited just to games,” explained Kawanishi. “It will also likely include movies. While we can’t get a grasp for how well UMD movie software is selling, there’s no question that the world is moving in the direction of network distribution for movies. I’ve heard that So-Net’s Portable TV is performing well”.

All this downloadable content brings up a big question: how long will the wait be for such massive files? Kawanishi explained. “The download amount will, put simply, be one CD’s worth — at most 600 Megabytes. PS1 game programs themselves are small, but the music data is recorded to CD tracks. When the music data is added, it’s quite large in terms of volume. However, looking at the current state of internet distribution, downloading files of 400M and 500M doesn’t take up too much time. This level of volume is in the range of tolerance”.

For those who are worried about Sony taking its time to get a network infrastructure in place for the PS3, Kawanishi’s next comment should offer some relief. Asked if gamers will be able to use e-Distribution from the day they purchase a PS3, he said, “That’s the plan”.

But you may not need a PS3 in order to download PS1 content to your PSP. Asked what means you’ll have to download content, Kawanishi said, “There will be three: through the PS3, through the PC, or direct download to the PSP via wireless LAN. Our fundamental stance is to use an open network, so PC-based downloads will be possible. And not only that, but we believe things like download through cell phones are also a possibility. We don’t plan on placing limits on the network”.

Kawanishi also suggested that Sony might allow gamers to play PS1 games through emulation on the PC and, in the future, on a cell phone.

The interview then shifted to linking up the PS3 and PSP. “It’s possible to have distribution of video imagery from the PS3 to PSP,” said Kawanishi. “In other words, images that are rendered on the PS3 will be sent to the PSP via wireless LAN. If the PS3 is something like a home server that’s placed in the center of your home, the PSP is an information terminal that you carry with you.”According to Nikkei, Kawanishi was referring to 3D imagery that’s rendered on the PS3 and viewed on the PSP. Is he talking about actual gameplay? That’s the big question. IGN will chime in here with the opinion that we wouldn’t want to play a high-speed fighting game rendered on the PS3 but running on the PSP, as every button press would suffer from network lag. A slow RPG or strategy game? That’s another story!

“PS3 video can be viewed as is on the PSP, so the PSP becomes like a Virtual PS3,” continued Kawanishi’s explanation. Kawanishi then credited the PS3’s Cell CPU with allowing for this unexpected connectivity. “The power of the Cell will be put to use. If you don’t have this much power, this cannot be realized”.

If the PSP does become a virtual PS3, one might expect that Sony would lose the need to update the PSP hardware. “No, that’s not the case,” said Kawanishi. “The engineers have the desire to improve things even just a bit”.

Kawanishi was then asked to comment on how the PSP will evolve from here. Specifically, Nikkei asked if he feels the system will become an information terminal in the future. “It depends on what the users want,” responded Kawanishi. “It already has a Web Browser, and along those lines, schedule management and mailer applications will likely appear. However, it’s important that the concept not lose focus. It would be troubling to have it become a machine whose use is unknown”.

“The PSP started off clearly with the position of a portable game machine,” continued Kawanishi. “However, looking long term, there’s the thought that it ought to become a portable network device. At that time, if there’s demand for an information terminal, it is possible to take it in that direction”.

Could the PSP ever replace your cell phone? “There is a possibility,” said Kawanishi. “I won’t deny it. Personally, I’m interested in it. Of course, it’s not the case that you can connect to wireless LAN everywhere, so you can’t call it a permanent connection. But cell phones are permanently connected. Cell phones get more interesting as their data transfer rate increases, and I think it would be extremely interesting to try something like that”.

Sony will be demonstrating two new technological sides of the PSP at the Tokyo Game Show in September, where the system’s GPS Receiver and camera will be on display. We also hope to see something regarding Sony’s PlayStation emulation and e-Distribution programs.

Next Devil Summoner to PS3 and Wii?

September 2, 2006

In an interview with Kazumo Kaneko of Atlus he discussed the future of his projects.  He talked about his next project and where it was headed:

L2G: So with Devil Summoner coming out this year and Persona 3 on the way, what’s next for the MegaTen series?

Kaneko: Probably the next Devil Summoner title.

L2G: What systems can fans expect to see MegaTen games on in the future?

Kaneko: Probably the PS3 and Wii. I would really love to bring MegaTen to Wii.

L2G: What would a Wii MegaTen game be like?

Kaneko: Well, if you play Nocturne or Digital Devil Saga, they’re typical modern RPGs. You see your characters act from a third-person view. But as you and your readers probably know, the original MegaTen games used a completely different first-person viewpoint. I would love to go back to basics with MegaTen on the Wii and bring back the first-person perspective, while using the controller to let players experience their environments directly.

Ah poor MS eh but don’t think it would do well on the X360 anyways.  Haha but this would be interesting to see.  Don’t really know much about these games but a Devil Summoner game to the PS3 and Wii has been mentioned for fans of that series.  And also Mr. Kaneko is very interested in a MegaTen game for the Wii.  More support for both and keeps on looking better for the Wii.  More from Mr. Kaneko and Atlus on these games in time.



Paradise Exclusive: Interview with Tortus

August 26, 2006

I have done an interview with Mr. Tortus through email with the owner and keeper of the WiiNintendo blospot. On his site he talks about things such as Project Reality and RS or Reality Simulation and the Wii. He knows what he’s talking about and I asked him questions concerning those things and others. He himself does not claim to be an insider but may possibily have connections. It is yet to be known but we’ll see in the coming weeks. His knowledge of Project Reality, which is indeed a real project, is amazing which suggest he might actually have connections to a real nsider. But thanks Mr. Tortus for taking time to answering these questions. My questions and text are in bold.

UPDATE:  Alright I’m having problems putting up the interview.  For some reason it won’t transfer too well when I put it on here.  So until then I’ll give you the link to where Tortus put it up on his site.  And in the meantime I’ll work on trying to put it up here.

Interview with Tortus

A very good interview and I learned quite a bit from Mr. Tortus. Once again thank you very much for answering my questions and I’m looking forward to all of your coming posts concering the Wii and such.


New Heavenly Sword Interview.

August 26, 2006


Shigeru Miyamota Discusses Sonic in SSBB

August 19, 2006

Now don’t be fooled by the title as there has been no confirmation of Sonic in SSBB although I still think there will. But when Miyamota was talking yesterday he went over some very interesting ideas. He started discussing how he knows that fans of Sonic would really love to see him in the upcoming Super Smash Bros. Brawl, which by most sites is the most hyped up next generation game even over Halo 3. He said he definetly agrees that Sonic would be great to the series. Unluckily though Sega has yet to get in touch with Nintendo about putting Sonic in the game so as of now there is no Sonic in Brawl.


Personally I would just be so excited to see Sonic in Brawl along with Knuckles. The possibility of this happening is quite high and I really do hope that Sega sees the same thing. They have always been more Nintendo sided when it comes to the Sonic games cause Sonic games always sell extremely well on Nintendo consoles. Maybe at LGC Sega will say something but we’ll just have to wait. I’m crossing my fingers.


Hirai: PS3 Will Keep Or Surpass PS2’s Market Share.

August 19, 2006

This week, yet another game-industry analyst issued yet another report predicting yet another winner in the next-gen console race. However, unlike a July note which warned that Sony’s “techno-elite” strategy could be its downfall, this week’s report from the Yankee Group forecast the Ps3 as emerging victorious from the fracas to succeed the current crop of game platforms.

“By the time third-generation consoles reach market maturity in 2011, the PlayStation 3 will once again be the market leader,” said Yankee Group in its report. The Boston-based industry-research firm went on to predict that over the next five years, Sony would sell 30 million PS3s in North America, attaining a 44 percent market share.

However, with the PlayStation 2, Sony currently enjoys around a 60 percent market share. The Yankee Group’s prediction had Microsoft selling 27 million Xbox 360s to increase its slice of the gaming pie to 40 percent–meaning Sony would cede roughly 16 percent of its North American customers to its archrival. (The report has Nintendo retaining its current approximate 16 percent market share, selling just 11 million Wiis over five years.)

The Yankee Group report generated a surge of interest and sparked numerous verbal skirmishes between console enthusiasts. But how did Sony feel about it? Was the company happy to receive a reprieve from the ongoing consumer backlash about the PS3’s dual $499 and $599 pricing? Or was it concerned about the fundamental market shift the report augured?

Kaz talks PS3 production.

To get some answers, GameSpot spoke with Sony Computer Entertainment American president Kaz Hirai about the Yankee Group report and his company’s ongoing preparations for the PS3’s November launches in Japan, North America, and Europe. The executive also addressed the controversy surrounding Sony’s first handheld, the PSP: Will there be a price drop? Will there be a redesign? And is the PSP’s UMD format going the way of Betamax and MiniDisc? And what about those rumors fingering Sony as one of the architects of the drastic downsizing of the Electronic Entertainment Expo (E3)? GameSpot put those questions and others to Hirai earlier this week.

GameSpot: Why do you think the Yankee Group report has the PS3 coming out on top?

Kaz Hirai: Different people have different opinions, and at this point in time they’re all forecasts. And people make forecasts based on the information they have at hand,their experience with what the companies in this space have done in the past, et cetera. And I think that as far as the Yankee Group goes, they’ve looked at the information they had at hand. It’s generally a very positive report, but you can tell they’ve done a lot of their homework because there are some things that we need to work on. We’ve had those ups and downs as far as manufacturing is concerned on the console, for example, and that’s being properly addressed. So I think they looked at all the information they have at hand–good, bad, or indifferent–and came to this conclusion. And I obviously think that they did a great job on this report.

GS: Now according to their report, by 2011, when the next-gen console market matures, the PS3 will have a 44 percent market share. Do you think that’s a fair prediction?

KH: 2011 is, what, five years from now? So I really can’t say one way or the other whether that percentage is the right percentage. My plan basically is to make sure that we keep at least as much market share as we have had with the PS1 and the PS2. We don’t plan on ceding any of the market share to our competitors, especially after the cycle has gone deep.

GS: Right. But Sony has something like 60 percent market share now, and they have Microsoft gaining over 15 percent of that.

KH: Well, the numbers change depending on how you slice and dice the data. What I’m saying is, given any metric they use to chart sales between 2006 and 2011, or calendar year to date of 2001, whatever you do, when we look back, I’d like to think that our market share will be as good–if not better–than what we’ve accomplished with the PS2 in the same kind of time frame since launch.

GS: Speaking of dates, its three months to the day from now that you guys are going to launch.

KH: Correct. Yes.

GS: How are things looking there?

KH: Everything’s pretty much on track. I just came back from Las Vegas where we we’re still actually having our internal sales and merchandisers gather for basically four or five days of intense meetings. Everything from retail strategy to talking about the interactives, and how you can reboot it if your power goes out, so everything from nuts to bolts all the way up to the retail strategy. So we’re internally really getting geared up to go to market with this beautiful console in three months’ time, and at this point in time all signs are good to go.

GS: The 360 was plagued by significant shortages at launch. What steps are you taking to make sure the PS3 doesn’t meet the same fate?

KH: Well, I think that you know this is all relative, but you need to put it in context. I think that we’ve always talked about shipping 2 million units worldwide within the calendar year. Since we’re going with three territories, we haven’t really come up with an allocation just yet. But even if you do the simple math you’re talking about less than 700,000 units per territory, per major territory, between launch and the end of the year. So even if there was some fluctuation–you give Japan more, you give the US more, what have you–you’re going to end up with some shortages. So I think that if we’ve done our jobs right and if we’ve been able to really have the consumers become interested in this product, then, unfortunately, I think it’s going to be very much of a challenge to be able to meet every single unit demand that’s out there in the market. That’s just a logistical impossibility. Unless we suddenly say, “Well we want to wait until June of next year to launch because we want to stockpile product,” I don’t think that’s the approach we want to take.

GS: So is the PS3 already being manufactured?

KH: We haven’t started manufacturing yet. Some of our ops guys were actually just in China, and also in Japan just reviewing the [production] lines and everything else. But they are, again, preparing as we speak to get the manufacturing going. We’ve not announced and we haven’t set really a specific date to say, “As of this day we’re going to start manufacturing.”

GS: How many games do you plan to have available at launch?

KH: That is still very hard to determine. Even looking at our first-party portfolio, from the [Sony] Worldwide Studios, we’re looking at what titles are going to be available at launch. We don’t want to launch everything on day one, because we certainly want to manage the portfolio, and say, “These two titles need to be launched in December, or this one needs to go in January,” just to keep the portfolio fresh. It’s also a matter of which games actually have enough polish to go out on day one as opposed to those which could use another good three weeks and still make it within the year, but really become the second wave. I think the third parties are basically doing the same thing as well. As with any console launch, I think the definitive title lineup for launch–and possibly up until maybe the end of the year–that sort of list will probably not be finalized until a month before launch, give or take. I think it’s too early to say at this point in time which games definitively are going to be launch titles, and I certainly can’t speak for the third parties.

GS: When Microsoft launched the 360, they had a “launch window” of about 90 days when so-called “launch titles” could come out. Does Sony have a similar definition of launch titles?

KH: No, when I say “launch title” I was referring to more, in this particular instance, titles that come out really day and date with the console launch, or maybe out a week or so. That was what I was talking about as I said “launch titles.”

GS: So, this week Vivendi Games announced that F.E.A.R. is going to be a launch title for PS3. Will that come out on the same day and date as the console?

KH: When I was answering your question it was more day and date with the launch.

GS: Right. Well, I’m just saying, I know a lot of third parties are saying, “This is a launch title”…

KH: Right, and I think everybody is basically kind of hedging their bets at this point in time because again, they don’t know if title X is ready for launch day and date, or if they want to wait a couple of weeks to put more polish on it or just to manage your portfolio titles. Again, I think that’s really a moving target for everybody, and it won’t get locked down until about a month before launch.

GS: Now, moving onto the playstation Network Platform, is that going to be online on November 17th when the PS3 launches?

KH: The plan is to take the console online on November 17th as we launch and I also assume as we launch in Japan on November 11th.

GS: So the service will be available immediately?

KH: Correct.

GS: Great. We got a taste of the PlayStation Network Platform’s version of Marketplace at E3, and how you could buy in-game items for Warhawk and such. But how is it going to differentiate itself from Xbox Live? What services will it offer that Xbox Live doesn’t?

KH: We’re not ready to announce exactly the service features of the online service just yet. But, I think I talked about this at the E3 press conference as well, as far as we’re concerned–online, offline, it doesn’t really matter. It’s basically another form of delivering entertainment. Some things are better done offline. Some things are better done online. It’s really not a differentiating factor to basically put all of our eggs in the online basket, because I don’t think it makes a whole lot of sense at this point in time. So it’s basically just a matter of balancing the two–that has always been our strategy, as opposed to basically putting all of our eggs in the online basket.

GS: OK, now you mentioned “entertainment.” Sony is in kind of an enviable position because you guys have a great library of TV properties, film properties, and music properties, whereas Microsoft doesn’t. Can we expect to see movies, music, and TV shows being distributed on the PlayStation network?

KH: You’re absolutely right about the assets that the Sony Group brings in terms of entertainment content. We definitely plan, and will leverage a lot–if not most–of the entertainment content that Sony brings. Having said that though, we want to make sure that we’re not just suddenly becoming a vehicle for delivering Sony entertainment content only. At the end of the day, people don’t distinguish between a movie that’s from Sony Pictures, or Twentieth Century Fox, or Paramount, or Warner Bros. I don’t want to be in a situation where all we have is Sony products, and I’d much rather make sure that we have a well-rounded portfolio of software offerings or title offerings from a variety of different studios. If that means that we have to wait whatever time it takes to make sure that we’re satisfied with the portfolio, I’d much rather do that than to just go out there and try to leverage off the Sony portfolio.

GS: Now speaking of content delivery to a Sony platform, I know that there have been a lot of questions about the connect service for the PSP. And I was kind of wondering what the status was of that. I know at CES a Sony executive mentioned it was going to go online in March, I believe? There was going to be downloadable television shows and music and whatnot for your PSP.

KH: Right.

GS: Will that happen this year?

KH: We are still hard at work on the download service for PSP. And again, we want to make sure that what we’re offering is something that we can be happy with as opposed to something that’s just put together for the sake of getting something out there as quickly as possible. That applies both for the audio side as well as the video side as well.

GS: Now, in regards to the PS1 games that PSP owners can download, will we see that this year?

KH: The plan is to bring that this year, as close to launch as possible, as we start embarking on our online initiative. Again, the sooner we can bring that, those titles out to the market, the better. Obviously, we certainly are not going to have 1,200 titles come out at once.

GS: Of course.

KH: You also need to realize that some of the games just don’t translate well onto a PSP environment, games that require the use of the two analog sticks, for example. That requires some thinking as to how you want to do that in a PSP environment. So there are some limitations from that perspective as well. But the plan is really to have something day one, or as close to day one as we can.

GS: Right. Now you mentioned the PSP hardware. Now obviously there have been rumors about a PSP hardware redesign. Will Sony have any news on that front anytime soon?

KH: No, right now we’re comfortable with what we have. I mean, you probably have seen some of the numbers that were included in the Q1 earnings report from Sony Corporation and as far as the platforms go. Between PlayStation, PS2 and PSP, the PSP happens to be the fastest-growing product we’ve ever launched. I think we cleared 20 million units worldwide within the first what, about 18 months or so. And in the US, we’ve already cleared 5.2 million. Again, it’s only been in the market a year and five months, so we’re obviously very happy with the technology we’ve packed into the current PSP, and we don’t have any plans to redesign the PSP at this point in time.

GS: The other question is, of course, a possible PSP price drop. Is that going to happen this year?

KH: Again, [there are] no adjustments on the horizon as far as PSP goes. We’re happy with the pricing, we’re happy with the value proposition and we also just recently introduced what we call the Core Packs. I think that’s a great value proposition to the consumer. So we have no plans to revisit the price at this point in time.

GS: Now one of the bigger criticisms the PSP has come under fire for is the UMD movie format. There’s been some reports, especially in some of the Hollywood trades, that movie studios and retailers are pulling support for the UMD format. Also, now you guys are coming out with this new video-to-Memory Stick [Duo] system. Do you still consider the UMD a viable format? If so, how do you plan on reinvigorating interest in it? Or do you see more of a direct-Memory-Stick-video video platform in the future?

KH: We see the UMD as really being a delivery medium of entertainment content. And as is the case with PlayStation 3, some things lend themselves better to a delivery medium through online to the memory stick. Other content lends itself better to a prerecorded medium in the form of a UMD disk. At the end of the day, our strategy is first and foremost to establish and certainly grow the PlayStation Portable as a portable gaming and entertainment device. As a by-product of that we’ve set up a format called the UMD. If there are advantages, or for the motion picture companies to take advantage of UMD to deliver their content or music companies to deliver their content on UMDs, that’s great. But at the same time, if they perceive another delivery medium or other ways of delivering that content to the consumers to be enjoyed on the PlayStation Portable, at the end of the day that’s all going to help in increasing the installed base of the PlayStation Portable, and that’s all good news as far as we’re concerned.

GS: Now, there were unconfirmed reports that Sony was one of the main companies that was behind the demise of E3, one of the companies that said they didn’t want to participate in it anymore. In regards to E3, what do you think the disadvantages of the old form were and what advantages do you think the new form of E3 will kind of bring?

KH: Well, I think the new form of E3 still needs to really be discussed and decided on among the ESA [Entertainment Software Association] member companies. Those conversations have begun, but nothing concrete has really been decided on that just yet. I do think that the old E3 was great at what is was designed to do perhaps 10 years ago. But as the industry evolved, and as the show became bigger and bigger, a lot of the member companies said, “You know what? We need to take a real hard look at what E3 brings as a benefit versus the cost to put on the show.” As you know, the E3 show is put on by the ESA. We also needed to, as a bigger issue, really look at the strategic objectives of what the ESA needs to do for its member companies. It was really a part of those discussions where the specific issue of E3 came up, because it is a very large source of funding for the ESA. We had to basically say, as a part of that strategic overview, “Where does E3 fit in? Is it the right format? Is the current format the right format? Are the member companies getting the kind of benefit that they want, the return for the costs for participating? ” All those factors really went into the discussion. Then, basically, the result was that we should really relook at how we approach E3 and make it more of a focused event for the industry, so that we are able to reap better benefits from the investments that we’re making for an event of that size.

Red Steel Interview

August 18, 2006

Another Red Steel Interview has been done with Hyper magazine. This one has some interesting stuff on the characters, storyline, but more interesting almost a solid convfirmation that their will indeed be online play for this Wii launch game. They said they’ll announce soon their multiplayer details which I see coming at LGC. Once again this event gets bigger everyday. It seems that Nintendo is going to let the bag out on Wii online at LGC.



Marvel Ultimate Alliance Wii Interview

August 17, 2006

Matt and Mark over at IGN Wii have doen an interview with Viscarious Visions producer for the game, Evan Skolnick.  In the interview it goes over the difference between the gameplay of the Wii and other consoles which is really quite nice.  As you can do special things doing different motions and regular attacks are done easier instead of having to mash a combo of buttons.  Like to popup an enemy simply popup the front end of your controller.  Alot easier than a combo, eh.  Also it discusses that there will be no use of Wiiconnect24 or online for th4e Wii version.  But a good interview for all interested in the game.



Ian Livingstone predicts a close race between next-gen consoles.

August 16, 2006

Ian Livingstone’s career history, which now spans more than three decades, has been well documented. From Games Workshop and Fighting Fantasy to Eidos, Tomb Raider, a BAFTA and an OBE, he’s not just an industry veteran, but something of an industry legend.

In this recent interview, Ian Livingstone discusses Eidos’ plans for the Leipzig GCDC, the next-gen console battle, and why game development is a riskier business than ever.


American McGee Says Wii Only Next-Gen Console

August 16, 2006

The game designer American Mcgee had some strong words with Eurogamer concerning a few issues. And in his talk he had this to say:

“The only truly next-gen console out there is the Wii. Everything else is just a video card and processor upgrade.”

… says Nintendo will “capture the hearts” of gamers while “Microsoft and Sony stab each other in the neck” as they compete over market share.

Some extremely strong words toward Nintendo. And this brings up a great subject. Because of this in Pocast Episode 7 I can insure you that there will be a discussion upon this and I will be writing my analysis that has a similar basis upon this subject.

So what does he mind by this. He has received a lot of criticism for saying this. Things such as how is that Wii is more next gen when basically it’s a GC with a new controller and stuff like that. Well and then I would say so how is the X360 next gen when all it is, is an Xbox with more power. Is the definition of “next gen” soley power and features alone of is it actually changing the game.

Now I think you can tell where I stand by this but I’ll go over facts and research to discuss what is the true definition of next gen and what is the real gimmick of next gen gaming. American Mcgee had some strong words. What do you think of them?



USA Today Interviews Reggie

August 16, 2006

And after Reggie became President of NOA he fell from all news reports and hasn’t been heard of in a long time.  And then like a phoenix rising out of the ashes the Regginator has risen to make an interview with USA Today to end his long time of sleep.  Check out some interesting things that he states about the industry and Wii.

Reggie Interview w/ USA Today 


Crossbeam Studios Interview

August 15, 2006

Today NOE did an interview with Crossbeam Studios for their VIP members. You can get the direct interview here from NOE, if you have a VIP pass to that site. But if you are like me and many others you don’t have the VIP pass then our friends over at Cubed3 have given a summar of all that was said. So even wii can see what happened. Check that out here.

All in all very good stuff and you know me in either Crossbeam or Nibris info. Just gets me so excited. Enjoy.


RE4 Producer Interview

August 15, 2006

The lead producer behind Resident Evil 4, Kobayashi-San, did an interview with REHorror to talk about the game and it’s sucess and things he liked and didn’t like about it. A really good inteview for all the fans of the RE4 series and might even hint at the next character in RE5. As in a previous interview they said the main character of RE5 was someone they were really fond of. Read the interview to find out who Kobayashi is fond of and you may have just learned something.

Ah well I think I new who it was going to be all alone with the character he named so let’s just hope to see that I was right from an old suspicion I had awhile back.