Archive for July, 2007

Nintendo and the Wii – A Crossroads

July 18, 2007

Wii-fit. Ok, yeah, it’s gonna sell millions. But seriously, how’s this a future of gaming when it’s a decades old idea anyway? Why didn’t it become a gigantic best-seller and change gaming forever back then? And who really make-believes it’s gonna somehow change gaming forever this time around? Why is Nintendo just scraping the bottom of the pre-N64 days to find ideas like these and try to brainwash the masses into thinking it’s something new and cool?

The unfortunate thing is that millions of people wouldn’t ever know about these really old failed games and add-ons, and mistakenly give Nintendo more credit than what they’re due with this “revolution”. We all thought it was gonna be some forward-moving leap into Virtual Reality. Instead, it’s mindless mini-games and pseudo-exercise gadgets. That’s all they got in the think-tank! This Wii-Fit idea dates back to the Atari days, who had the exact same board that you stand on and wriggle about. It was called the “Joyboard”.

Atari Joyboard

I’m angry with Nintendo because it’s all as shameless a grab for opportunistic dollars as Sony with their Bluray. I’m also angry because they’re helping to stagnate the video game industry. The more people who buy the Wii the more reason for 3rd party devs to support the Wii, the more ammunition for Nintendo to validate the whole direction of outdated hardware + old arcade games as a future-gen console.

In my opinion, this is the beginning of the end for Nintendo. The think-tank is running on empty. The cupboards are bare. There’s no revolution, just a recycling. Sure, standard power-console games are just releasing tweaked Madden and COD games, enhanced for Hi-Def 6th gen half-baked ports. But, there’s plenty of tech innovation coming soon with wondrous visions like Little Big Planet, or Killzone2’s push into cinemtic gameplay, destructible environments, and realistic physics. There’s far more replayability and sophistication and artistry involved in building COD4, for instance, versus what goes into building Wii-fit or the majority of Wii-mote centric games.

All they can develop around is finding different ways to use the Wii-mote, just like this video parodies…

C’mon, seriously, how long is that kind of ‘think-tank’ strategy gonna hold people’s attentions? How long is that gonna last before all the ideas are done and everyone (gamers and developers) wake up like they got so drunk the night before that they cant remember what the hell they did…until they spot that unattractive stranger passed out next to them in bed, and they yell, “Arggghhhh, what the hell was I thinking!” as they quickly run out the door before the other person wakes up.

 C’mon, you know I’m being harsh here, and deliberately trying to aggravate/provoke the Wii fans into lashing out. Ok, fair enough. But apart from the exaggerations, there’s some truth to what I’m writing. The real innovations like Little Big Planet, or the deep immersive enormous sandbox worlds of RPG’s with humanistic AI, or the blockbuster shoot’em-ups like Halo3 and Killzone2, with serious mayhemic online multiplayer replayability. That’s where it’s at.


Gamer’s Paradise Podcast Episode 13

July 10, 2007

Gamer’s Paradise Podcast Episode 12

July 3, 2007

Daledude and I talk PS3 Launch up to E3. We laugh we cry, and run out of ideas to talk about. Enjoy:

Gamers Paradise Podcast Episode 12